Added calibration buttons for recentering and setting the eye level.To open, rotate the left controller counter-clockwise and right controller clockwise so that they face upwards. Be aware you will not get automatic updates if you do this. If MainModule is directly under the loader script, then it will use the MainModule instead.Changed loader to fetch the latest code instead of using a static version.I plan to add it into Camp Nexus over the next month, with some other revisions. To any showcase owners: Let me know if you integrate it into yours. As I mentioned before, the intent was to make it open to add to games to increase VR usage on Roblox, and I delivered. (Audio recording without dedicated hardware isn't a good idea in VR)Ībout 3 weeks ago, I started work on a custom VR character for an upcoming project. Changes from me are not guaranteed because this being a free project and I may be focused on other projects. If you are looking to make changes, please contribute to the GitHub repository instead of using a static version since many others may want a specific feature that you are adding. Check out the website for existing games that use Nexus VR Character Model: RobloxVR - Nexus VR Games Price (Free!) RobloxVR on Twitter maintains a website of Roblox VR games, including those who use Nexus VR Character Model.
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